P3: Final Presentation

Topic: Health & Wellness
Target Audience: Teenagers
Platform: Android Tablet

Here is a breakdown of how our team divided responsibilities.

Week One:

App Concept:
Alyssa
Kristine
Roya

PACT Analysis:
Kristine

Android Overview:
Alyssa

Presentation Formatting:
Roya

Week 2:

Flow Chart of Information Architecture:
Alyssa
Roya

Scenario 1: Student Tablet:
Roya

Scenario 2: School Tablet:
Kristine

Scenario 3: Admin Tablet:
Alyssa

Main wireframe template:
Alyssa

Week 3:

Visual Comps (1 each):
Alyssa
Kristine
Roya

Names for App (3 each):
Alyssa
Kristine
Roya

Refinement of Visual Comp:
Alyssa
Kristine
Roya

Week 4:

Logo:
Roya

Presentation Text:
Kristine

Presentation Formatting:
Alyssa

Scenario Formatting:
Alyssa
Kristine
Roya

Scenario 1, visualized:

Scenario 2, visualized:

The last slide, “My History”, is not done in complete visual detail. Also, the icons for each tab and the main app have not been created yet. Other than that, the rest is a pretty clear representation of how we want our app to look.

Scenario 3, visualized:

There is some discontinuity between the three visuals, but we will be working to resolve this.

Information Architecture Flow Chart:

Scenario 1:

Scenario 2:

Scenario 3:

Presentation on Android Platform:
http://www.dropbox.com/s/g92mmew57nan0z8/Presentation1.pptx

PACT Analysis Presentation:
https://www.dropbox.com/sh/0v5c3lkblb64yut/fQ3bX9-nAy/Presentation_p3_PACT.pptx

Detailed PACT Analysis:
The App:
– Food tracker to help promote healthy eating in high school cafeterias
– When students purchase a qualifying healthy meal item, they can scan its barcode using the tablet provided by the school
– Scanning items earn the students points
– Accumulated points can be used to redeem free healthy choice food items
– Students have a health profile where they can view their transaction history and monitor their healthy eating habits
– To add some interest, there is also some bonus content
– Students can share their recent purchases using Twitter or Instagram to earn extra points
– Students can play games and use their points to buy ingame objects
– School Administrators can use the app to track the overall habits of their school and their success in promoting healthy living

People:
Primary Users:
Gender: Male & Female
Age Range: 14 – 18
Background: high school students living and attending school in Oakville, Ontario
Income Bracket: $10 – $50 a week disposable income
Those 16 or older may have part time jobs, generally at malls or fast food restaurants
Those under 16 rely on a weekly allowance for their disposable income
Weight & Height: weight will play a role in why users choose to engage in the app. Some might be overweight and wish to use the app to help them lose weight. Others may be of a healthy weight and wish to maintain it using the app.
Senses & Disabilities: the normal mix that you would expect to find in a high school. Our app however, does not specifically cater to any disabilities.
Spatial Abilities: moderate to proficient spatial abilities. Our users are used to navigating websites and apps and can do so with ease.
Language: 97% of users are proficient in English, though it may not be their first language.
Attention: short attention span. Generally users are dividing their attention between multiple conversations and actions.
Memory: Users have good memories, but will only store information that they find relevant to them.
Mental Models: Users have excellent mental models of the technology that they are working with. They have differing models of healthy living however. Some are very well informed, others poorly informed. Most fall in the middle of this continuum.
Usage: Users are experts in technology. 90% own a smartphone and use it on a daily basis. They have grown up with this technology and consider it integral to their daily lives.
Homogenous or Heterogenous? Our app is aimed at a homogeneous user group. Though high school students differ greatly, their interactions with this app would be fairly similar.

Secondary Users:
Gender: Male & Female
Age Range: 30 – 55
Background: high school administrators and school board trustees in the Halton School Board
Income Bracket: Average of $100,000 annual salary
Weight & Height: Does not factor into this app
Senses & Disabilities: Does not factor into this app
Spatial Abilities: moderate to proficient spatial abilities.
Language: 97% of users are proficient in English, though it may not be their first language.
Attention: normal attention span. Able to focus on specific tasks.
Memory: Users have moderate to good memories.
Mental Models: Users have well informed mental models regarding healthy living. They have moderate mental models of the students that they are catering to.
Usage: Users are generally proficient with technology. Most have a Blackberry or an iPhone, though they use it more for business than for pleasure. A small minority have not embraced the latest technology.
Homogenous or Heterogenous? Our app is aimed at a homogeneous user group. All work for the same school board and have similar goals for their institutions.

Activities:
Primary Users:
Frequency: Daily. Sometimes more than once a day.
Nature of Content: Users will be able to see the points that they have accumulated, as well as their personal health profile that can tell them about their eating history. Users will also be able to access “bonus” content, such as games and quizzes, and connect with their friends.
Team vs Solo Use: Both team and solo uses will be integrated into our app. It’s primary function will involve solo use (tracking food). If the user desires, they can use the app for team purposes and connect with their peers through games and social media.
Complexity: The basic function of the app is quite simple. Beyond it’s basic function of tracking food and storing points, there are other more complex function that can be employed. These layers of complexity can be explored at will by the users.

Secondary Users:
Frequency: Bi-annually
Nature of Content: Administrators will be able to see overall statistics and trends of their students’ eating habits and point redemption. These data can be used during board meetings to assess the success of the board’s healthy eating initiatives.
Team vs Solo Use: These functions will mostly be for team use as they will be shared amongst other staff.
Complexity: The mathematics required to translate the raw data into useable statistics is relatively complex. Accessing these statistics however will be very simple.

Context:
Primary Users:
Physical Environment: The primary environment that this app will be used in is the school cafeteria. It is noisy, crowded and never static. Secondarily, this app can be used at home or on the go.
Social: This is a social app. There will be many, if not a hundred other people around when users are using this app. It is also social in the sense that users can share their information with others, as well as interact with others through games.
Organizational: this app will be linked to the school that the user attend.

Secondary Users:
Physical Environment: the app will be used in board meetings, where a small amount of people are gathered in the same place. It can also be used within school offices.
Social: This app will be used in a social context, to share statistics and other data.
Organizational: this app will be linked to the school board and the individual schools within that board.

Technology:
Primary User:
Hardware: students will use the Nexus 7” tablets installed in the cafeteria to scan and track their food. Additionally, bonus content on the app can be accessed on smartphones or personal tablets.
Software: The Nexus 7” tablet will run Android Jelly Bean (4.1.2)
Input: Touch Screen
Output: Display. Screen prompts, visual information. Games will require more streaming content
Communication: Wi-Fi
Content: upon scanning, point total will be updated immediately, as will food history. School tablet will prompt users to scan their item and then show them their updated points balance after a successful scan. Users can also use school tablets to view their health profile. On their personal phone or tablet, users can share their latest purchases with their friends or play games, in addition to viewing their health profile.

Secondary User:
Hardware: administrators will use the Nexus 7” tablets provided to them. These tablets are ideal for sharing information in a meeting environment. Portable, but large enough for more than one person to view at a time.
Software: The Nexus 7” tablet will run Android Jelly Bean (4.1.2)
Input: Touch Screen
Output: Display. Screen prompts, visual information.
Communication: Wi-Fi
Content: Administrators will be able to access and view statistics and data for the general school population to analyze trends. They will not have access to individual student profiles for privacy reasons.

Final Faculty of Music Website:
http://digital-locker.design.yorku.ca/3006Af12/kharper/p2/p2_v5/index.html

Previous Versions:
Version 1: Working Prototype
Version 2: Visual Prototype
Version 3: Refinements
Version 4: Refinements
Version 5: Final

Added in the York Header, fixed navigation as discussed:
http://digital-locker.design.yorku.ca/3006Af12/kharper/p2/p2_v3/index.html

Changed colours, lines and media icons. Experimented with colour roll overs:
http://digital-locker.design.yorku.ca/3006Af12/kharper/p2/p2_v4/index.html

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